![]() Objects like trees, signals and lamps with Vertical position parameter set to 0 (zero) are adjusted automatically in height, so they will follow the terrain shape in 3D viewing mode. If “Skip objects at Vertical position = 0” option is checked, the selected objects (but not figures) with Vertical position parameter set to 0 (zero) will remain at base level. Enter the required height offset in dh field and use “Increase” or “Decrease” button to raise or lower all selected tracks and objects together. Intended for vertical transposition (changing of track heights and object vertical positions) of the selected items. Enter the needed distances in dx and/or dy fields and press “Move” button to move the selected tracks and objects. Intended for precise translocation of the selected items on the drawing plot. If "Add tracks automatically" option is checked, the program will add the required number or flex pieces in order to accomplish the given length of radius/angle task when the remaining unshaped distance of the active flex track is not enough. When flex-track shape is ready, press "Fix" button. If the last added section is not suitable, you can delete it by pressing of the small red button. Positive angle gives right curve, while negative is used for left curve from the current direction. If the radius you entered is smaller than minimal for the given flex-track, the section will be added with the minimal possible radius. ![]() To add a curved section, enter desired radius in R field and curvature angle in A field, then press "+ Curve" button. To add a straight section, enter desired length in L field and press "+ Straight" button. The flex-track will follow the cursor, while you are moving the mouse on the drawing plot – don’t worry about this. Start with selection and placement of the flex-track from the tracks selection panel. The modelling of the sections can be performed both with mouse and from the Toolbox. Intended for precise shaping of flex-tracks by entering the parameters of each section. If you enter some wrong value, delete it by pressing red button. Enter remaining coordinate offsets in the same way (the baseboard shape will be updated after each press of button) and press "Done" when ready. Enter the initial (absolute) point in dx and dy fields and press green button. ![]() In this case, the first coordinate is absolute starting point and every next coordinate is relative offset toward previous by dx (horizontal) and dy (vertical) values. Intended to create a baseboard in any shape by entering of the relative coordinates of the sides. Enter remaining coordinates in the same way (the baseboard shape will be updated after each press of button) and press "Done" when ready. Enter the first coordinate in X and Y fields and press the green button. Intended to create a baseboard in any shape by entering of the absolute coordinates of the sides. Enter lengths of the sides in A and B fields and press "Done" button. Intended to create a baseboard with rectangular shape. Enter the coordinates in X and Y fields, direction angle in A field and press "Place" button. Intended for precise positioning of the start point. A short description of the different functions is following below. Use "Tools" > "Toolbox" menu to activate the Toolbox and then select a tool from the drop-down list inside. ![]() The Toolbox in SCARM is a small helper window, which can stay open and always on top, intended to help creation, manipulation and precise placement of the different elements on the drawing plot. ![]()
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